sizeofyourbaggage: (Default)
Sam Wilson ([personal profile] sizeofyourbaggage) wrote2016-05-22 03:35 pm
Entry tags:

Permissions / Information



BASIC INFORMATION



Name: Sam Wilson

Canon: Marvel Cinematic Universe (post-Civil War)

Age: 37

Bio: Sam is a former pararescueman who served two tours overseas and was recruited for a top secret government project involving strapping on a pair of metal wings and flying. After his partner was killed in action, he retired to deal with his PTSD and eventually started working for the VA helping returning soldiers do the same. Then Captain America made fun of him on his morning run and somehow he ended up taking out a corrupt government organization, joining the Avengers, and becoming a superhero.

Sam's often dressed in a leather jacket that doesn't quite look like it came from Earth, and always wearing a bracelet on his left wrist.

For more detailed info (and the part of his bio that contains Civil War spoilers), his app is here!




SYMBIOTE INFORMATION

BROOD: BELLATRIX
🐦 Bucky Barnes | [personal profile] bracchium
🐦 Katie Holt | [personal profile] greentech
🐦 Addison Parker | [personal profile] unfavoured [COMATOSE]
🐦 Sam Alexander | [personal profile] headinjuries [COMATOSE]
🐦 Giorno Giovanna | [personal profile] tropism [COMATOSE]


BROOD PERMISSIONS
Things that are totally up for grabs: that he was in the military, being a pararescueman, flying with the EXO-7 suit, working for the VA, and being an Avenger. In general he's damn near always got at least a dull sense of guilt with a stronger sense of hope, and he's usually got some form of playful or cheerfulness going on. I'll do my best to update emotion state and any particular biographical info in tags! And I'll probably try to update this as I think of more.

NEST PERMISSIONS
Sam will be doing his best to stay on lockdown, and he'll mostly be focusing on the coping skills he's got to stop intrusive thoughts and to regulate his emotions, various distraction and grounding techniques. Of course this means that the fact that he's got these will be available to anyone. I'll do my best to note basic emotions that might be picked up on in tags as well.

MENTAL LINK
The sky is the most prominent feature in Sam's mental link - the weightless feeling of flight, the mist of the clouds, the blue of the sky and the golds and pinks and oranges of the sun, the sparkle of starlight through patches of clouds, accompanied by a rush of adrenaline. There's the flurry and sweep of wings, warm and soft, though the feel of the feathers more closely resembles the fletching of an arrow. The rush of wind has a faint edge of static, and there may be the occasional muted sound of gunfire, steady breathing, or the beat of a heart.

HIVE MIND OVERLAP
Examples of preferences, thoughts, opinions, and personality traits that your character can pick up from Sam can be found here. Sam's skillset that can be borrowed from is here. Things that Sam has picked up from other characters is this away.



SYMBIOTE ABILITY
RHO | ENERGY/LIFEFORCE TRANSFERENCE - RANK II

(+) Sam's able to use his own energy/lifeforce to heal injuries, illnesses, or fatigue of others - or use the energy/lifeforce of others to heal his own. Sam's conditional endurance and healing has been boosted further, allowing him to recover from anything he heals using his ability an additional 1/2 faster than normal symbiote enhancement. The range for using his ability has increased somewhat, enabling him to use it from a distance of about 3 feet from a brood member, or about 1 foot from a host in another brood or a non-host. His level of control has a minor increase - he can now manage to only use enough energy from him or the other person to essentially "split" whatever ails one of them. One person's pneumonia becomes both of them having a head cold, a broken ankle on one of them becomes a sprained ankle on both of them, etc.
(-) Using his ability from a short distance isn't automatic, but it's also more difficult, and can result in headaches, nosebleeds, increased fatigue. The more serious the injury/illness/fatigue, or the more emotionally attached Sam is to the person he's using it on, the more automatic his ability is. If it's a cut on a stranger, he can pretty much ignore it - but multiple broken bones on a brood member or a close friend, and he won't be able to stop it. It's still one-way and one-time, and he's still unable to heal chronic or potentially fatal conditions. Any injury he gets not as a result of using his ability heals at the normal rate.
skill purchase one
skill purchase two



RHO | CHILL PILL BOOST
(+) While using his healing ability, Sam can activate a calming effect that makes the person feel more comfortable and at ease with him.
(+) This effect fades slowly after 5-10 minutes.
(-) The more serious the injury, the harder it is for him to activate the calming process - so if he's healing a bruise or a headache, it's easy to utilize and may last the full ten minutes, but if he's working with multiple broken bones and internal bleeding they'll take enough of his focus and energy that he might not be able to utilize it at all.
skill purchase one

RHO | DIAGNOSTICS
(+) Ability to "scan" people to assess where someone is sick/injured/etc and feel how bad it is.
(-) The scan is not specific and won't tell him "broken arm" or "poison" but he'll be able to feel "bad injury located in the arm" or "something off in the bloodstream." From there he'll have to use his own medical knowledge or the medical knowledge of those around him to extrapolate what it might be.
(*) Essentially he is a nice portable piece of medical equipment.
skill purchase one

RHO | PAIN RELIEVER
(+) With finer control, Sam can hold back his ability to only take or give the pain or symptoms of an injury/sickness without actually healing it.
(-) The effect will last at most an hour.
(-) This comes with the risk of someone injuring themselves worse due to feeling no pain.
skill purchase one


RHO | TELEPATHY - RANK II
(+) Increased control and clarity. Sam's mental shielding has increased, making it easier to control what he gives in and takes out. The clarity of his mental communication, especially feelings/sensations, has improved as well.
(+) Easier communication with nonbroodmates! No more headaches.
(+) Range has quadrupled from telepathy rank one.
(-) His connection with broodmates makes it more difficult to shield around them, and it's easier to accidentally bleed out clearer feelings and sensations.
(-) Other broodmates with rank two telepathy may result in an intense feedback loop.
(-) Technically a side effect of having Rank II symbiote ability but telepathy related; Sam will start to more deeply experience some emotional and thought process 'overlap' with his broodmates and the Hosts he spends the most time with.
skill purchase one
skill purchase two



RHO | TELEPATHY EXTENSION
(+) Sam can share his telepathy skill with another Host of lower telepathy rank for a short time, resulting in narrowing their connection with the rest of the Nest and quieting its "voices."
(-) As the connection to the rest of the Nest narrows, their connection broadens, resulting in a single shared brain space for as long as the skill extension lasts. (up to 15 minutes)
(-) This increases bleedover and can result in lingering confusion.
skill purchase


IOTA/RHO | FLIGHT ENHANCEMENTS
(+) Improved vision and ability to process information, specifically related to the enhanced vision his goggles provided him.
(+) Lung modification. Sam is able to function at higher altitudes, including being able to pull more oxygen from thinner air and cope with colder temperature/decreased air pressure. Essentially he is able to fly at roughly the altitude of a fighter jet.
skill purchase one
skill question





PERMISSIONS
Physical Affection: Go for it! Sam's a pretty physically affectionate guy, he won't protest unless it comes out of no where.
Physical Violence: Totally down with it! I'd prefer to discuss any major injuries before hand, though.
Romance/Relationships: Sam is a lot better at flirty friendships than he is at an actual relationship, but why not.
Thread-jacking: Sure!
Back-tagging: Always!
Fourth-walling: You're welcome to have your character recognize Sam as an Avenger and even know that there's comic books/cartoons/action figures/etc about him, but I'd prefer he not be told that he's a fictional character somewhere.
Offensive Subjects/Triggers: none that I can think of right now
Anything Else? Nope!